AI Insights · Timothy · January 2022
Top 5 Boxing Games Performance in Central America in Q4 2021
Discover the performance of the top 5 boxing games on a unified platform in Central America during the fourth quarter of 2021, based on data from Sensor Tower.
The fourth quarter of 2021 saw varying trends in performance for the top five boxing games on a unified platform in Central America. Here's a detailed look at their weekly downloads, revenue, and active users.
Boxing Star: Real Boxing Fight from THUMBAGE experienced a fluctuating trend in weekly revenue, peaking at approximately $1.6K in mid-October before dipping to around $1K by late December. Weekly downloads showed a significant decline from 5.4K in late September to a low of 1.3K in early December, but recovered to about 2.7K by the end of the quarter. The game’s weekly active users followed a similar pattern, starting at 20.8K and hitting a low of 7.9K before climbing back to 10.9K.
Real Boxing 2 by Vivid Games S.A. saw stable weekly revenue, with notable peaks at $497 in late November and $440 in late December. The game experienced a dramatic increase in weekly downloads, hitting 21K in late November and peaking at 28K in early December. Active users also saw a significant jump, from 12.2K in late September to a peak of 41.8K at the end of November, before stabilizing around 10K by the end of the quarter.
Topps® WWE SLAM: Card Trader from The Topps Company, Inc. had modest weekly revenue throughout the quarter, with a peak of $237 at the start of October and a low of $77 at the end of December. The game did not report any weekly downloads or active users during this period.
Slap Kings by Lion Studios demonstrated consistent weekly revenue, averaging around $140 to $180. Weekly downloads showed an upward trend, starting at 7.5K in late September and reaching 12.7K by the end of December. Weekly active users also increased, peaking at 34.7K in the final week of the quarter.
Burrito Bison: Launcha Libre from Kongregate had relatively stable weekly revenue, with slight fluctuations between $88 and $194. Weekly downloads remained consistent, ranging from 2.1K to 3.4K. Weekly active users showed minimal variation, hovering around 15.5K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.